Version
Please help with verifying or updating older sections of this article. At least some were last verified for version 3.3.
This article is for the PC version of Stellaris only.
This is the list of events found in Stellaris/events/leader_events_1.txt.
Contents
- 1 Combat victory random events
- 1.1 Promising Officer
- 1.2 Admiral Gains Trait
- 1.3 Admiral Gains Trait
- 1.4 Admiral Gains Trait
- 1.5 Admiral Gains Trait
- 1.6 Admiral Loses Trait
- 1.7 Admiral Loses Trait
- 2 Emergency FTL random events
- 2.1 Admiral Gains Trait
- 2.2 Admiral Gains Trait
- 2.3 Admiral Gains Trait
- 2.4 Admiral Gains Trait
- 2.5 Admiral Gains Trait
- 3 Other admiral events
- 3.1 Admiral Gains Trait
- 3.2 Admiral Gains Trait
- 4 Level up events
- 4.1 (Hidden level-up trait gatekeeper)
- 4.2 Scientist - Gained Trait
- 4.3 Admiral - Gained Trait
- 4.4 Governor - Gained Trait
- 4.5 General - Gained Trait
- 4.6 Ruler - Gained Trait
- 5 Scientist events
- 5.1 AI Assistants Removed
- 6 References
Combat victory random events[edit | edit source]
These random events can be triggered by the on_fleet_destroyed_perp
on_action
, which occurs when a fleet defeats another in combat. All seven of these events have a weight of 2, and no event triggering has a weight of 300. This gives each event a chance of2/314 to 2/302, or approximately 0.64% to 0.66%.
Promising Officer
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The below description is one of several available for this event.
Captain [officer.GetName], the commanding officer of the [ship.GetName], served with distinction during the recent engagement that took place in the [system.GetName] system. The Admiralty on [Root.Capital.GetName], recognizing the qualities of a promising flag officer, has decided to promote the Captain to the rank of full admiral.
Trigger conditions:
| Is triggered only by:
|
Immediate effects: Creates a level 2 main species Admiral with one of the following trait pairs:
| |
Good. |
Admiral Gains Trait
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The below description is one of several available for this event.
After the recent victory in the [system.GetName] system, Admiral [officer.GetName] appears to have developed a new interest in naval theory. [officer.GetSheHeCap] [officer.GetHasHave] begun experimenting with some radically new strategies and tactics.
Trigger conditions:
| Is triggered only by:
|
Good.
|
Admiral Gains Trait
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The below description is one of several available for this event.
The recent victory in the [system.GetName] system seems to have awakened the hunter in Admiral [officer.GetName], who has now become a much more aggressive commander.
Trigger conditions:
| Is triggered only by:
|
Good.
|
Admiral Gains Trait
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The below description is one of several available for this event.
Having led [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] has grown increasingly confident and now refuses to even contemplate the very notion of retreating from future engagements.
Trigger conditions:
| Is triggered only by:
|
Good.
|
Admiral Gains Trait
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The below description is one of several available for this event.
After [officer.GetHerHis] recent victory in the [system.GetName] system, Admiral [officer.GetName] has started emphasizing the importance of speed and rapid maneuvers in [officer.GetHerHis] fleet briefings. [officer.GetSheHe] [officer.GetIsAre] experimenting with new formations and patters to get the most agility out of the starships under [officer.GetHerHis] command.
Trigger conditions:
| Is triggered only by:
|
Good.
|
Admiral Loses Trait
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The below description is one of several available for this event.
After the recent victory of [From.From.GetName] in the [system.GetName] system, Admiral [officer.GetName] is displaying a lot more energy and initiative than before. [officer.GetHerHisCap] performance has improved significantly.
Trigger conditions:
| Is triggered only by:
|
Good.
|
Admiral Loses Trait
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The below description is one of several available for this event.
After leading [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] seems to have regained [officer.GetHerHis] confidence. [officer.GetSheHe] [officer.GetIsAre] now capable of dealing with the administrative workload that comes with commanding a large fleet.
Trigger conditions:
| Is triggered only by:
|
Good.
|
Emergency FTL random events[edit | edit source]
These random events can be triggered by the on_emergency_ftl
on_action
, which occurs when a fleet uses emergency FTL to escape combat. All five of these events have a weight of 10, and no event triggering has a weight of 310. This gives each event a chance of 10/360 to 10/320, or approximately 2.78% to 3.125%.
Admiral Gains Trait
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The below description is one of several available for this event.
Admiral [officer.GetName] seems to have developed something of a cautious streak after the recent defeat in the [system.GetName] system. The Admiral is now much more careful and meticulous in the deployment of the fleet assets under [officer.GetHerHis] command.
Trigger conditions:
| Is triggered only by:
|
Good.
|
Admiral Gains Trait
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The below description is one of several available for this event.
After the recent defeat in the [system.GetName] system, Admiral [officer.GetName] seems to have become more skittish and self-doubting. It has become clear that the Admiral is no longer capable of commanding as large formations as before.
Trigger conditions:
| Is triggered only by:
|
Unfortunate.
|
Admiral Gains Trait
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The below description is one of several available for this event.
The retreat of [Root.GetName] from the recent battle in the [system.GetName] system seems to have hit Admiral [officer.GetName] hard. [officer.GetName] has resolved never to quit the field again, being intent instead to fight to the last in [officer.GetHerHis] next engagement.
Trigger conditions:
| Is triggered only by:
|
Good.
|
Admiral Gains Trait
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The below description is one of several available for this event.
Admiral [officer.GetName] ran the engines of [officer.GetHerHis] ships to their limits when [Root.GetName] disengaged from the recent battle in the [system.GetName] system. [officer.GetSheHeCap] [officer.GetHasHave] learned to squeeze extra speed out of any ships under [officer.GetHerHis] command.
Trigger conditions:
| Is triggered only by:
|
Good.
|
Admiral Gains Trait
![]() | Please help with verifying or updating this infobox. It was last verified for version 3.3. |
The below description is one of several available for this event.
Admiral [officer.GetName] appears to have grown distant and depressed since [officer.GetHerHis] defeat in the recent battle that took place in the [system.GetName] system. The officers under [officer.GetHerHis] command report that the Admiral no longer performs [officer.GetHerHis] duties with the same gusto as before.
Trigger conditions:
| Is triggered only by:
|
Unfortunate.
|
Other admiral events[edit | edit source]
Admiral Gains Trait
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The below description is one of several available for this event.
Admiral [officer.GetName] has gained invaluable technical skills while supervising the repairs of [Root.GetName]. The damage control teams under the Admiral's command are now capable of repairing ships in the field.
Trigger conditions:
| Mean time to happen:
|
Good.
|
Admiral Gains Trait
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The below description is one of several available for this event.
Following [officer.GetHerHis] recent sensor sweep of the [system.GetName] system, Admiral [officer.GetName] has learned how to deploy [officer.GetHerHis] units to maximize their sensor range. Few fleet commanders possess the skill to carry out such complex maneuvers.
Trigger conditions:
| Is triggered only by:
|
Good.
|
Level up events[edit | edit source]
(Hidden level-up trait gatekeeper)
![]() | Please help with verifying or updating this infobox. It was last verified for version 3.3. |
Trigger conditions:
| Is triggered only by:
|
Immediate effects:
| |
{{{options}}} |
Scientist - Gained Trait
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The below description is one of several available for this event.
Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.
Trigger conditions:
| Is triggered only by:
|
OK
|
Admiral - Gained Trait
![]() | Please help with verifying or updating this infobox. It was last verified for version 3.3. |
The below description is one of several available for this event.
Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.
Trigger conditions:
| Is triggered only by:
|
OK
|
Governor - Gained Trait
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The below description is one of several available for this event.
Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.
Trigger conditions:
| Is triggered only by:
|
OK
|
General - Gained Trait
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The below description is one of several available for this event.
Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.
Trigger conditions:
| Is triggered only by:
|
OK
|
Ruler - Gained Trait
![]() | Please help with verifying or updating this infobox. It was last verified for version 3.3. |
The below description is one of several available for this event.
Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.
Trigger conditions:
| Is triggered only by:
|
OK
|
Scientist events[edit | edit source]
AI Assistants Removed
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As per our recent policy change outlawing artificial intelligence, any [Root.GetAdj] Scientists in possession of Sapient AI Assistants have been forced to relinquish them for recycling.
Trigger conditions:
| Is triggered only by:
|
Good.
|
References[edit | edit source]
- ↑ 1.0 1.1 The fleet Leader isn't required to be an Admiral for these events to trigger, although in normal gameplay only Admirals can win space battles. Modding science ships to have weapons could result in this event triggering for Scientists, for example.
- ↑ Fleet Organizer is a Ruler trait, not an Admiral trait.
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