Hopper - RimWorld Wiki (2024)

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Hopper

Holds resources for use by machines like nutrient paste dispensers.

Base Stats

Type
BuildingProduction
Market Value
30 [Note]
HP
100
Flammability
50%
Path Cost
42

Building

Size
1×1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Light

Creation

Required Research
Nutrient paste
Work To Make
300ticks (5secs)
Resources to make
15
Deconstruct yield
7 - 8
Destroy yield
3 - 4

A hopper is a production building needed to store and feed raw food to a nutrient paste dispenser. At least one hopper is necessary for the dispenser to work.

Acquisition[edit]

Hoppers can be constructed once the nutrient paste research project has been completed. Each requires 15Steel and 300ticks (5secs) of work modified by the construction speed of the builder.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Hoppers can only be constructed next to, and with the side spout facing, a nutrient paste dispenser. The hopper blueprint will turn from red to green to indicate proper placement.

Summary[edit]

All valid hopper positions.
Gold tile is the dispenser's interaction spot.
Numbers indicate order the hoppers will be drawn from - Note that this order is not rotated if the dispenser is.

Hoppers are installed on any side of a nutrient paste dispenser, except the interaction spot (front center). A total of 13 hoppers can service a single dispenser. 1 dispenser can hold 1 stack of food. A dispenser with 13 hoppers could have up to 975 foodstuffs available for processing, or 162 nutrient paste meals. Meals draw from hoppers from the bottom-left-most tile first, going counter-clockwise from there. The dispenser can draw from multiple hoppers at the same time.

Hoppers act like a stockpile zone, but can only hold raw food other than hay. Unlike with most other haul tasks, hauling to a food hopper is considered both a "Cook" and a "Hauling" work job. Otherwise, it works like any other stockpile zone - you can click the "Storage" tab to select priority and stored items. The hopper defaults to Important priority. Set this priority higher than other food stockpiles to make sure food is hauled to the hopper.

Despite the limitations in the stockpile selection, the machine will consume any type of food (except hay). This includes all biological corpses, any type of meal, and kibble. It is possible to force food on top of a hopper by taking it to a pawn's inventory, positioning the pawn directly north of the hopper, and then manually dropping it in front of the hopper. This can be wasteful; a full corpse will only produce 1 meal, for instance. However, reprocessing kibble or pemmican is technically more efficient than using raw food.

Gallery[edit]

  • When you build a NPD, the game will notify that a hopper is needed

  • Hopper storage menu to select ingredients

  • Hopper mouse indicator will turn from red to green for correct placement and colonists will pick NP meals from the dispenser

Analysis[edit]

Placing multiple hoppers is recommended, as hoppers can only hold 1 stack of food at a time. With only 1 hopper, a quantity of 4 meat would prevent colonists from placing 75 rice in the hopper, resulting in food not entering the dispenser. Having multiple hoppers allows multiple small stacks of foodstuff to be consumed by the machine at once. Should this "jamming" occur and adding hoppers be infeasible, the existing hoppers will need to be emptied before more of a different foodstuff can be added.

Unless you get food from many different sources, you'll only need a few hoppers to the dispenser to avoid jamming. Small shelves are cheaper to create and hold 3 items rather than 1, so they are a better general storage option.

Since neither hoppers nor NPD's can be uninstalled but only deconstructed, plan carefully for placement of both the NPD and your preferred number of hoppers, plus room for haulers to load the hoppers.

Version history[edit]

  • The Old Hopper Texture

Architect

Production | Neolithic
Art benchBreweryButcher spotButcher tableCampfireCrafting spotFueled stoveFermenting barrelSimple research bench
Medieval
Fueled smithyHand tailor benchStonecutter's table
Industrial
Biofuel refineryDeep drillDrug labElectric crematoriumElectric smelterElectric smithyElectric stoveElectric tailor benchFabrication benchHi-tech research benchHydroponics basinMachining tableNutrient paste dispenser (Hopper)
Related
Bioferrite shaperSerum lab

Hopper - RimWorld Wiki (2024)

FAQs

Is nutrient paste more efficient in RimWorld? ›

At 300% nutritional efficiency, Nutrient paste is the most efficient way to prepare a meal. Compared to the next best method, simple and fine meals with 180% efficiency, paste gives 66.67% more food.

Does nutrient paste expire in RimWorld? ›

Nutrient paste is a poor choice for caravans, given how quickly nutrient paste spoils and the tedious micro required to make stacks of them.

How do hoppers work in RimWorld? ›

Hoppers act like a stockpile zone, but can only hold raw food other than hay. Unlike with most other haul tasks, hauling to a food hopper is considered both a "Cook" and a "Hauling" work job. Otherwise, it works like any other stockpile zone - you can click the "Storage" tab to select priority and stored items.

Is Kibble better than raw food RimWorld? ›

Kibble has 125% nutrition efficiency when produced at a butcher table, producing 2.5 nutrition per 2 nutrition from raw food. This drops to 87.5% efficiency when produced at a butcher spot, producing only 1.75 nutrition per 2 nutrition from raw food. Unlike most other foods, it does not rot.

What is the most efficient animal to raise for meat RimWorld? ›

For meat:
  • Megaspiders have the highest efficiency of all animals with 0.716 nutrition generated per unit input. ...
  • Foxes have the highest efficiency for regular meat with 0.561. ...
  • Pigs or wild boars have the highest efficiency for herbivores with 0.246.
Dec 28, 2023

Should you freeze food RimWorld? ›

Cold temperatures will slow down spoiling, until the freezing point, a temperature of 0 °C (32 °F ), which prevents spoilage completely. In many warmer biomes, spoilage is a major obstacle in maintaining a food supply, and thus freezer construction is generally considered a high priority.

How many rice plants per person in RimWorld? ›

As a rough rule of thumb - 25 tiles of rice / potatoes / corn, in ordinary soil, is enough to feed a single colonist in Losing is Fun indefinitely, when: They are cooked into and eaten as simple meals. A grower's Plants skill is competent; 6 Plants is enough.

Does food deteriorate on shelves RimWorld? ›

Deterioration rate is then multiplied by being in rain (x5) or being placed in watery terrain (x3 on marsh or any water tile). Items placed indoors do not deteriorate. Items placed in a shelf do not deteriorate even when otherwise in conditions that would cause deterioration.

Can hoppers feed into hoppers? ›

A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time.

What are slaves for in RimWorld? ›

Slavery in base game RimWorld is limited to selling prisoners for profit, at the cost of a mood hit for anyone not a psychopath. Purchasing a slave, meanwhile, will immediately free them from slavery and join them into the colony, with a mood buff.

What do chunks do in RimWorld? ›

Chunks, also called Debris, comes in two forms: Steel slag chunk and various stone chunks, which can both be used to make usable resources. They can also be used as low-cover, with both variants providing a cover effectiveness of 50%.

What is the best nutrition crop RimWorld? ›

When you are looking to feed your growing colony by the mid-game and beyond, the best thing you can do is begin to plant corn. The very best food crop in the game, corn offers you large stacks of food for a minimal amount of work needed, making it ideal for busy bases that have labor shortages.

Are hydroponics more efficient RimWorld? ›

If there's plenty of fertile soil, then hydroponics can be useful, but more limited in scope. In terms of yield, 1 tile of hydroponics is equivalent to 2.8 tiles of regular soil. Since soil is free, it is usually more cost effective to plant in more soil (when available) rather than build hydroponics.

Is pemmican efficient RimWorld? ›

They are both foods that can last for a long time. Pemmican is more nutritious than packaged meals (160% vs 150% nutrition efficiency). In addition, pawns won't overeat with pemmican nearly as much, as described in the summary section.

References

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